
To change the number of row/columns displayed, increase Subdivisions to add more per major division or decrease to reduce ( lowest value 1, default 10).ĭesign note: although the two can be used together to defined a useful measurement and display system it’s important to understand that Guides, GRID scale and subdivisions, work independently of UNIT scale and subdivisions. To change the relative size of the grid increase the Scale value to make it larger, or decrease to make it smaller ( lowest value 0.001, default 1). Here, numerical input alters the grids physical appearance, the relative size (scale) and the number of major and minor divisions, or rows and columns, shown (subdivisions). Guides not GridĬlicking the Overlays menu opens the Viewport Overlays menu and a set of context sensitive properties under which grid Scale and Subdivisions can be found sub-sectioned within Guides. – in ‘free’ perspective and orthogonal, Scale is visible, Subdivision increments beyond the default are not, they are only visible in fixed ortho. Front ( NumPad 1 – looking along the Y axis), Right ( NumPad 3 – looking along the X axis), Top ( NumPad 7 – looking down the Z axis) etc.
#Blender 3d viewport manual
Here the options to alter the grids physical appearance in the 3D View, for both ‘free’ and ‘locked’ points of view, are grouped under Guides.ĭesign note: free and locked views largely refers to the manual manipulation of the 3D View in both perspective and orthogonal ( NumPad 5) versus fixed points of view, i.e.

The Lines, Scale and Subdivision options formally part of the Display section of the Properties sidebar ( N), are now accessed from the Overlays menu located top-right of the 3D View in Blender.
